The Commonwealth
Government / Administration
Home System: Helix
Remnant of Earth's original government. Bureaucratic but stable. The Commonwealth controls trade regulation across colonized space and maintains order through diplomacy, law, and the quiet threat of economic sanction. Slow to act, but difficult to oppose once committed.
Free Miners Guild
Industry / Resources
Home System: Ironhold + Frontier Systems
Independent miners and haulers bound not by ideology but by mutual interest. Pragmatic and deal-oriented, the Guild respects wealth and hard work above all else. Their supply chains keep the frontier alive, and they never let anyone forget it.
Verdant Collective
Science / Sustainability
Home System: Verdana
A bio-focused civilization that values balance and sustainability above expansion. Experts in agriculture, genetics, and terraforming, the Collective has turned barren moons into garden worlds. Peaceful but firm in their principles, and not afraid to cut off resources to make a point.
Iron Vanguard
Military / Defense
Home System: Ironhold (Bastion HQ)
The galaxy's self-appointed shield against external threats. Paranoid, disciplined, and extremely well-armed. The Vanguard believes the Resonance is a weapon, and they intend to be ready when it fires. Their fleets patrol the frontier, and their loyalty is to survival itself.
The Wanderers
Trade / Nomadic
Home System: None — Found Everywhere
A fleet with no homeworld. Traders, scavengers, and information brokers who go where the credits flow. The Wanderers know things nobody else does, and they sell that knowledge to the highest bidder. Trust is earned slowly. Betrayal is remembered forever.